National Repository of Grey Literature 6 records found  Search took 0.01 seconds. 
Tooth Detection on Jaw 3D Computer Polygonal Model
Hulík, Rostislav ; Španěl, Michal (referee) ; Kršek, Přemysl (advisor)
This document discusses a concept and implementation of algorithms for teeth detection on 3D polygonal jaw model. At first, I describe possible shape detection techniques on three dimensional computer model, including utilization just in my case. After it, I analyze filtration problems of obtained model segments in order to reliably separate regions of tooth-arch from the rest of jaw. I included all these pieces of knowledge into a final application. Here, it is possible to choose from two user interfaces, first, classic user interface which demonstrates possible utilization in real world and second, testing interface which demonstrates functions of each detection and filtration method used in program and their effect on detection. Application is written in C++ language in development environment of MS Visual Studio 2005 and compiled with MS VS internal compiler. Tested was under MS Windows XP and MS Windows Vista OS. 
Music mood and emotion recognition using Music information retrieval techniques
Smělý, Pavel ; Mucha, Ján (referee) ; Kiska, Tomáš (advisor)
This work focuses on scientific area called Music Information Retrieval, more precisely it’s subdivision focusing on the recognition of emotions in music called Music Emotion Recognition. The beginning of the work deals with general overview and definition of MER, categorization of individual methods and offers a comprehensive view of this discipline. The thesis also concentrates on the selection and description of suitable parameters for the recognition of emotions, using tools openSMILE and MIRtoolbox. A freely available DEAM database was used to obtain the set of music recordings and their subjective emotional annotations. The practical part deals with the design of a static dimensional regression evaluation system for numerical prediction of musical emotions in music recordings, more precisely their position in the AV emotional space. The thesis publishes and comments on the results obtained by individual analysis of the significance of individual parameters and for the overall analysis of the prediction of the proposed model.
Game with Hand Gesture Control
Baštek, Jozef ; Žák, Pavel (referee) ; Hradiš, Michal (advisor)
This paper is intended for computer vision usage as a way of human-computer interacion. It covers design and implementation of interface for game controlling by hand gestures and movements, that are captured by camera. It describes and evaluates image segmentation algorithms (background subtraction, thresholding, Bayes' theorem, gaussian model) as well as hand gesture classification algorithms (knowledge-based classification, Hu invariant moments and K-nearest neighours). Implementation includes machanical contruction of camera holder and 3D FPS game as a interface usage demonstration.
Music mood and emotion recognition using Music information retrieval techniques
Smělý, Pavel ; Mucha, Ján (referee) ; Kiska, Tomáš (advisor)
This work focuses on scientific area called Music Information Retrieval, more precisely it’s subdivision focusing on the recognition of emotions in music called Music Emotion Recognition. The beginning of the work deals with general overview and definition of MER, categorization of individual methods and offers a comprehensive view of this discipline. The thesis also concentrates on the selection and description of suitable parameters for the recognition of emotions, using tools openSMILE and MIRtoolbox. A freely available DEAM database was used to obtain the set of music recordings and their subjective emotional annotations. The practical part deals with the design of a static dimensional regression evaluation system for numerical prediction of musical emotions in music recordings, more precisely their position in the AV emotional space. The thesis publishes and comments on the results obtained by individual analysis of the significance of individual parameters and for the overall analysis of the prediction of the proposed model.
Game with Hand Gesture Control
Baštek, Jozef ; Žák, Pavel (referee) ; Hradiš, Michal (advisor)
This paper is intended for computer vision usage as a way of human-computer interacion. It covers design and implementation of interface for game controlling by hand gestures and movements, that are captured by camera. It describes and evaluates image segmentation algorithms (background subtraction, thresholding, Bayes' theorem, gaussian model) as well as hand gesture classification algorithms (knowledge-based classification, Hu invariant moments and K-nearest neighours). Implementation includes machanical contruction of camera holder and 3D FPS game as a interface usage demonstration.
Tooth Detection on Jaw 3D Computer Polygonal Model
Hulík, Rostislav ; Španěl, Michal (referee) ; Kršek, Přemysl (advisor)
This document discusses a concept and implementation of algorithms for teeth detection on 3D polygonal jaw model. At first, I describe possible shape detection techniques on three dimensional computer model, including utilization just in my case. After it, I analyze filtration problems of obtained model segments in order to reliably separate regions of tooth-arch from the rest of jaw. I included all these pieces of knowledge into a final application. Here, it is possible to choose from two user interfaces, first, classic user interface which demonstrates possible utilization in real world and second, testing interface which demonstrates functions of each detection and filtration method used in program and their effect on detection. Application is written in C++ language in development environment of MS Visual Studio 2005 and compiled with MS VS internal compiler. Tested was under MS Windows XP and MS Windows Vista OS. 

Interested in being notified about new results for this query?
Subscribe to the RSS feed.